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The Ralgard Star Game Cards


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The Ralgard Star Game Cards

Game Cards add an interesting and exciting extension to your games of Uncharted Seas. Each race has a 26-card deck available (13 unique cards and 13 common) which can improve combat, annoy your opponent, ruin your opponent’s day, blow models up, make things go faster, add magic and much more. Although not something you have to use, we heartily encourage the use of our Game Cards to add a Fog of War to your battles.

Common Star Cards

1. Additional Activation
Allows the player to active another squadron out of turn.
2. Ball and Grape
Causes extra crew damage.
3. Built to Last
Lessens the damage effects of Critical Damage.
4. Damage Repair Party
Lets you repair one of your damaged ships.
5. Elite Gunners
Improves the chances of your Attack Dice hitting.
6. Engineering Crew
Fixes ongoing damage effects from Critical Damage.
7. Fire Buckets
Helps put our the fire of your burning ships.
8. Lucky Shot!
Can turn a near Critical hit into Critical Damage.
9. Tougher than it Looks
Reduces the number of hits from an attack.
10. Full Broadside
Gives extra Attack Dice to one Broadside attack from one of your Capital ships.
11. Upper Hand
Gives you a greater chance of winning the initiative that turn.
12. Well Aimed Shot!
Gives you a chance to adjust the type of Critical Damage on an opposing ship.
13. Changing Wind
Enables you to change the wind direction.

The Ralgard Specific Star Cards

14. Winds of Change
Enables you to change the wind direction.
15. A Favourable Wind
Enables you to change the wind direction.
16. Out of the Clouds
Denies the opposing fleet Defensive Fire against your squad.
17. Strength of Arms
Grants extra Attack Dice to one of your ships.
18. Call the Hunt
All attacks against one opposing vessel get improved chances hit.
19. Swift passage
Grants extra movement to your squadron.
20. Ambush!
Removes some opposing Crew before a Boarding Action Attack.
21. Cat & Mouse
Grants out of turn movement to one of your squadrons after an opposing squadron moves within Range Band 2.
22. Savage Assault!
Improves chances to hit during a Boarding Action.
23. Heightened Reflexes
Improves chances of winning the initiative.
24. Water Tendrils
Slows opposing movement of a squadron near one of your Capital ships.
25. Shockwave
Cause a Damage point on opposing ships near one of your Capital ships.
26. Evasive Manoeuvres
Makes one of your ships harder to hit against one Ranged Attack.


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