Shroud Mages Star Game Cards
Game Cards add an interesting and exciting extension to your games of Uncharted Seas. Each race has a 26-card deck available (13 unique cards and 13 common) which can improve combat, annoy your opponent, ruin your opponent’s day, blow models up, make things go faster, add magic and much more. Although not something you have to use, we heartily encourage the use of our Game Cards to add a Fog of War to your battles.
Common Star Cards
1. Additional Activation
Allows the player to active another squadron out of turn.
2. Ball and Grape
Causes extra crew damage.
3. Built to Last
Lessens the damage effects of Critical Damage.
4. Damage Repair Party
Lets you repair one of your damaged ships.
5. Elite Gunners
Improves the chances of your Attack Dice hitting.
6. Engineering Crew
Fixes ongoing damage effects from Critical Damage.
7. Fire Buckets
Helps put our the fire of your burning ships.
8. Lucky Shot!
Can turn a near Critical hit into Critical Damage.
9. Tougher than it Looks
Reduces the number of hits from an attack.
10. Full Broadside
Gives extra Attack Dice to one Broadside attack from one of your Capital ships.
11. Upper Hand
Gives you a greater chance of winning the initiative that turn.
12. Well Aimed Shot!
Gives you a chance to adjust the type of Critical Damage on an opposing ship.
13. Changing Wind
Enables you to change the wind direction.
Shroud Mages Specific Star Cards
14. Shroud of Madness
Gives you the chance to cause crew and hull point loss to a single opposing ship.
15. Dancing Flames
Cause a chain of damage to opposing ships, causing crew and hull point loss.
16. Wind Storm
Either prevent fire against one of your ships, or prevent an opposing ship from firing.
17. Sand Spit
Creates an area of sea that causes a soft collision if moved into.
18. Guiding Lights
Increases the chances to hit for one gunnery attack.
19. Maelstrom of Light
Creates an area of sea that if moved within can cause crew and hull damage.
20. Dazed and Confused
Hampers the movement of an opposing ship in view of one of your Capital ships.
21. Hammers and Mallets
Fixes ongoing critical damage effects on one of your Capital ships.
22. Steam Venting
Gives extra Melee Dice during first round of a Boarding Action.
23. Steam Slew
Gives one squadron a better turning circle for that turn.
24. Carried by the Waves
Increases a squadrons movement at the expense of being able to turn.
25. Steam Pressure
Lets you use the number of Attack Dice from one range band lower.
26. Close Bulkheads
Repairs a random amount of damage from any one squadron.