Imperial Assault - Jabba the Hutt Villain Pack
The Galactic Empire may technically control Tatooine, but on the planet’s surface, the rules are seldom determined by laws made light-years away. Crime is the closest thing to government that Tatooine has, and all crime on Tatooine feeds back to Jabba the Hutt. Jabba has spent decades establishing his criminal empire and crushing all competitors. Now, he can help to guide your Mercenaries strike team to victory with the Jabba the Hutt Villain Pack.
Three new Agenda cards invite you to spread the might of Jabba the Hutt across the Star Wars galaxy, even when the Rebel heroes venture beyond Tatooine itself. A new Agenda mission may draw the heroes into an unexpected conflict in Mos Eisley, but wherever they move in the Outer Rim, the heroes can never be certain that they’re safe from a group of Mercenaries acting On Jabba’s Orders. Jabba’s word carries significant weight in the underworld, and you can be sure that any Mercenaries working for Jabba will fight even harder than usual.
Jabba the Hutt offers a formidable presence on the battlefield of your campaign or skirmish game. Though he prefers to stay out of direct combat and his great bulk makes it difficult for him to move quickly, Jabba excels at ordering his minions into battle and subtly undermining your enemy’s plans. With a total of five different special abilities, your options for using Jabba the Hutt to gain control of the crime world are nearly unmatched.