Dragon Lords Star Game Cards
Game Cards add an interesting and exciting extension to your games of Uncharted Seas. Each race has a 26-card deck available (13 unique cards and 13 common) which can improve combat, annoy your opponent, ruin your opponent’s day, blow models up, make things go faster, add magic and much more. Although not something you have to use, we heartily encourage the use of our Game Cards to add a Fog of War to your battles.
Common Star Cards
1. Additional Activation
Allows the player to active another squadron out of turn.
2. Ball and Grape
Causes extra crew damage.
3. Built to Last
Lessens the damage effects of Critical Damage.
4. Damage Repair Party
Lets you repair one of your damaged ships.
5. Elite Gunners
Improves the chances of your Attack Dice hitting.
6. Engineering Crew
Fixes ongoing damage effects from Critical Damage.
7. Fire Buckets
Helps put our the fire of your burning ships.
8. Lucky Shot!
Can turn a near Critical hit into Critical Damage.
9. Tougher than it Looks
Reduces the number of hits from an attack.
10. Full Broadside
Gives extra Attack Dice to one Broadside attack from one of your Capital ships.
11. Upper Hand
Gives you a greater chance of winning the initiative that turn.
12. Well Aimed Shot!
Gives you a chance to adjust the type of Critical Damage on an opposing ship.
13. Changing Wind
Enables you to change the wind direction.
Dragon Lords Specific Star Cards
14. Chain Lightening
Can cause a chain of damage to opposing ships which can result in both hull and crew point loss.
15. Wings of a Dragon
Gives extra movement to a squadron.
16. Breath of a Dragon
Gives extra attack dice to all of a single ship’s firing arcs.
17. Scale Armour of a Dragon
Increases a single ships Damage and Critical Ratings against a single attack.
18. Horn of a Dragon
Improves the Ram Rating of a single model.
19. Teeth of a Dragon
Increases the Melee Dice for a single Capital ship’s first round of a Boarding Action.
20. Elite Dragon Warriors
One squadron’s Boarding action Melee Dice have increased chances to hit.
21. Evasive Manoeuvres
Reduced chances of opposing ranged attacks hitting your ship.
A long ranged fire attack that sets the target on fire if successfully damaged.
23. Flame Strike
Causes a random level of fire on an opposing ship.
24. Gaseous Cloud
Creates an area that if moved into can cause loss of Crew Points.
25. Lightening Bolt
A chance to cause both hull and crew point loss to a single opposing ship.
26. Sargasso Sea
Creates an area of sea that is both hard to move through and also causes hull damage.